First attempt at SSAO (Screen Space Ambient Occlusion). I still have many quirks to work out but it's coming along nicely.
Thursday, April 29, 2010
Tuesday, April 13, 2010
Islands
The in-game model divided up pretty well. Still needs a lot of work though to look nice but this is just a collision test.
The colored lines are the octree's division boxes and the white lines are nearby triangles that are candidates for collisions.
Return to Octrees
Finally reimplemented my octree class in XNA. This time I've done it using generics too allowing me to reuse this class for my entities and polygonal collision models.
Octree octree = new Octree
Octree entityOctree = new Octree
Now I can use large models and only test for triangles that are in the immediate vicinity.





